Autodesk Maya Bonus Tools 2015 Download




Autodesk has updated the Maya Bonus Tools, its free collection of add-on scripts and plugins for Maya, to support Maya 2018.

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The Bonus Tools provide Maya users with a set of useful small features, particularly for modelling and UV editing, on an ‘as is’ basis, without active product support.

No new features this time: just compatibility with Maya 2018
Whereas recent previous updates have introduced a number of extra features, the Maya 2018 Bonus Tools is really just a compatibility release.

The online version history actually lists support for Maya 2018 as the only new feature, although the product page on Autodesk’s App Store does also mention updates to Pattern Rename and Attribute Collection.

If anything, the update actually removes tools: some to Maya itself, some retired as obsolete, and one – the Navigate Graph option added in the Maya 2017 Bonus Tools – temporarily disabled due to a memory leak.

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However, the release will still come as welcome news to users who rely on the existing tools in their workflows, and who have been unable to use them since Maya 2018 shipped in July.

Availability
The Maya 2018 Bonus Tools are available free for Maya 2015 and above running on Windows, Mac OS X or Linux – despite the name, the installer actually works on earlier versions of the software.

Maya LT users also get their own version of the Bonus Tools, which currently works up to Maya LT 2017.

Read a full list of changes in the Maya 2018 Bonus Tools
(Includes download link for the Maya 2018 tools)

Find tutorials for using the Bonus Tools on Autodesk’s blog
(Includes download link for the Maya LT bonus tools)

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Tags: download, free, Maya, Maya 2018, Maya 2018 Bonus Tools, modeling, new features, plugin, rigging, script, uv mapping, workflow

'Bonus Tools is a free collection of useful Maya scripts and plug-ins. After installing Bonus Tools, an additional pull-down menu will be added to the end of the main Maya menu. This new menu provides easy access to a variety of tools and utilities for daily use. The Maya Bonus Tools menu mimics the layout of the standard Maya menu sets. Each sub-menu contains a number of related tools. Each of these can be torn off and floated just like standard Maya menus.'

New features:

* Edit -> Duplicate Mesh as Reference

* Edit -> Paint Duplicate on Object

* Display -> Toggle XRay Per Mesh / Surface

* Display -> Orthographic Control

* Display -> Set Background / Grid to Classic

* Create -> Mesh Locator

* Create -> Separator on Shelf

* Modify -> Move Curve Pivot(s) to First CV

* Modify -> Edge Segment Snapping

* Modeling -> Combine and Copy Last Pivot

* Modeling -> Slide Edge Loop and Preserve UVs

* UV Editing -> Checker Pattern Size

* Rigging -> Toggle Parallel Evaluation

* Rigging -> Toggle GPU Acceleration

* Rigging -> Toggle OpenSubdiv + OpenCL for Selected

* Rigging -> GPU Acceleration Status: Currently Supported

* Rigging -> GPU Acceleration Status: Check Selected

* Rigging -> GPU Acceleration Status: Check All Deformers

* FX -> Bifrost Memory Usage

* FX -> Bifrost Batch Simulation

* Rendering -> Assign New Material for Each Selected

Autodesk Maya Bonus Tools 2015 Download Free

* Rendering -> Turtle: Render Image Sequence

* Help -> Go to Bonus Tool Install Location

What’s been updated?

* Display -> Display Control

* Window -> Attribute Collection

* Modify -> Isometric Shear

* UV Editing -> Auto Unwrap UV’s Tool

* UV Editing -> Rotate UVs Around Last Selected

* UV Editing -> Flip UVs Horizontally Across Last Selected

* UV Editing -> Flip UVs Vertically Across Last Selected

What’s been moved into Maya proper?

* Modeling -> Bevel Around Faces

Autodesk Maya Bonus Tools 2015 Download

BT2015

What’s New?

* Modify -> Click/Drag Rotate Tool

* Modify -> Snap Align Object(s) to Components

* Modify -> Zero Pivots -> Keep Pivot Offset and Zero

* Modify -> Zero Pivots -> Center Pivot and Zero

* Modify -> Zero Pivots -> Move Pivot to Base and Zero

* Modify -> Zero Pivots -> Move Pivot to Origin and Zero

* Modify -> Replicate Object to Components

* Display -> Display Control HUD

* Display -> Toggle Poly Shell Count HUD

* Window -> LayoutTools: Asset Browser

* Window -> LayoutTools: Transform Tools

* Window -> LayoutTools: Snap/Align Tools

* Modeling -> Bevel Around Faces

* Rendering -> Search Project for Missing Textures

What’s been updated?

* Modify -> Click/Drag Move Tool

* Window -> Assembly Manager

* UV Editing -> Auto Unwrap UV’s Tool

What’s been moved into Maya proper?

* Modeling -> Convert Select to Perimeter Edges

* UV Editing -> Tile UVs

BT2014

What’s New?

* Modify -> Move Selected to Camera

* Display -> Toggle X-Ray per Mesh/Surface

* Window -> Assembly Manager

* Window -> Script Editor -> Print OptionVars

* Window -> Script Editor -> Print GlobalVars

* Modeling -> Collapse Edge Ring Tool

* Modeling -> Convert Selection to Perimeter Edges

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* Modeling -> Delete Edge Loop Tool

* Modeling -> Delete Connected Edges Tool

* UV Editing -> Nudge UVs

* UV Editing -> Tile UVs

* Rendering -> Add Transparency Attribute

* Help -> Refresh BonusTools Menu

What’s been updated?

* Modeling -> Select Every N-th Edge Loop/Ring

* Modeling -> DrawSplit

* Modeling -> DrawReduce

* Modeling -> Spin Edge Tool

* Animation -> Setup Arm

* Rendering -> Assign Checker Shader

Autodesk Maya 2015 Free Download

* General -> Python path is now setup automatically for every OS

Autodesk Maya 2015 Crack

Per maggiori informazioni: https://apps.exchange.autodesk.com/MAYA/Detail/Index?id=appstore.exchange.autodesk.com%3Aautodeskmayabonustools2014%3Aen